UI/UX Design with Figma
Design apps and websites people can actually use - research, wireframes, prototypes and a handover a developer can build from.

What you'll learn
- The difference between UI and UX, and why it matters
- Talking to users before you draw anything
- Wireframes: the cheapest place to be wrong
- Figma: frames, components and layout
- Type, spacing and visual hierarchy
- Colour, contrast and designing for everyone
- Designing for a phone first
- Building a clickable prototype
Single lessons: UGX 5,000–UGX 15,000 by Mobile Money. Read more
Pay for just the lesson you need, or the whole course. Tick lessons as you finish, and use the quiz to test yourself before your assessment.
Video lessons
- Coming soon
The difference between UI and UX, and why it matters
35 min
- Coming soon
Talking to users before you draw anything
45 min
- Coming soon
Wireframes: the cheapest place to be wrong
60 min
- Coming soon
Figma: frames, components and layout
60 min
- Coming soon
Type, spacing and visual hierarchy
60 min
- Coming soon
Colour, contrast and designing for everyone
45 min
- Coming soon
Designing for a phone first
60 min
- Coming soon
Building a clickable prototype
60 min
- Coming soon
Testing a design on real people
45 min
- Coming soon
A design system a team can share
45 min
- Coming soon
Handing over to a developer
40 min